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ZHU ZENG

Chaos Cat is a four week project and 3D action-management game developed in Unity, where players must juggle household tasks while defending against the playful yet destructive antics of a mischievous black cat.
Players are tasked with completing work—such as cleaning or repairing objects—while reacting quickly to prevent the cat from causing escalating chaos in the environment.
The game is still in development with some key features being implemented.


Experience Goal
The player should feel a constant suspenseful tension — the sense that something could go wrong at any moment.
Core Mechanic
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WORK in front of the computer
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REPAIR damage caused by the destructive cats
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USE TOOLS to distract the cat
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TOOL 1 (Stare)
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​TOOL 2 (Spray Bottle)​
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TOOL 3 (Cucumber)
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Game Design Document
Link to the Document
Room Design:
Left side is the living room where cat destroys. Players get sound feedback and UI on the top left to know the destroy progress. The right side is the work area an players need time to walk to the left side, which creates more tension.
Player Interaction:
Player can
1. use tools: which gives more actions to manage and more time.
2. stare at the cat when it hisses: Player must stare at the cat and cat just stare back an meow, which mimics the reality and adds humor to the game.
3. work: work suppose to be simple and to remove the negativity from waiting for work to be finished. We added sound effects to provide more stimuli.

2D Art Asset
I have crafted all the 2D UI Art Asset for this game.





References
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